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100% Adoration Rating: As a leader, he's much-beloved by the folks of Sanctuary and the Crimson Raiders, the latter composed of former enemies.
By the second game, he has reforged the remnants of the Lance and other survivors on Pandora into the Crimson Raiders, the anti-Hyperion resistance. However, they are all shown to be some of the most effective, being great at using what they have to their advantage and managing to survive encounter after encounter despite being outclassed.Īn ex-Crimson Lance soldier who quit after his corrupt superiors tried to frame and kill him. Weak, but Skilled: Story-wise and gameplay-wise, they are the weakest vault hunters to come around in the main games, with both 2 and The Pre-Sequel overcoming feats the former thought impossible and just one of the The Pre-Sequel Vault Hunters effortlessly defeating 1's with apparent ease.While part of it can be explained as not wanting to follow Lilith's questionable leadership, the fact that they don't even express interest in joining due to the danger the Calypsos pose is offputting.
Out-of-Character Moment: In 3, Brick, Mordecai and Lilith not actively working together (despite all three being both available and ready to fight) to bring down the Calypsos goes against how close the group was in all other appearances. The Secret Armory of General Knoxx however does see them take a willingly more benevolent role, with them driving Atlas off of Pandora being in their best interests, if just so they can pillage their gigantic armory's worth of valuable weapons. The fact that they didn't even know that they were just brought there to kill the Destroyer as part of a grander plan underlines this. There's no overarching objective for them to pursue or a world to save as far as they know, they've just heard that Pandora holds a great treasure in its mythical Vault and arrived together to loot it for themselves before the Atlas corporation can beat them to it, while doing some odd jobs and bounties on their way there. As far roles go in their respective games, this group is the straightest example. All four of them have become great friends and have deep loyalties with each other in the sequels, with the only strained relationship being between Roland and Brick for their clashing views on morality. Fire-Forged Friends: Perhaps more pronounced than any other band of Vault Hunters. In the sequels, he's much more reasonable and intelligible with Book Dumb tendencies, and has a deeply loyal brotherly bond with his friends. Brick was practically a screaming maniac with little interest in anything other than violence and treasure. Mordecai started as a hunter with a noticeable ego and a penchant for hunting and killing the toughest targets he can challenge, with later depictions bringing his alcoholism and incredibly laidback nature to light. Lilith began as a sassy, power obsessed woman who liked to draw attention to her powers and looks, and later became a more mature leader figure with a more unreasonably ornery way of handling things. Roland began as a boisterous ex-soldier with slight Jive Turkey undertones, who later became a mature if somewhat socially awkward heroic figure for Pandora's people. Characterization Marches On: In their debut game, they were all somewhat flat in terms of character before being fleshed out in later titles.
Eventually he returns when Roland sends him letter through the Vault Hunters of 2 and they make up in person.
Breaking the Fellowship: Between games Brick has gone off alone away from the other three due to Roland and Brick clashing on ideologies from Brick delivering a Cruel and Unusual Death to a traitor.